Sidetracked by other issues but development continues. Here's a screenshot after work on the ground texture and various other work on the terrain. The procedural texture generator that shows walkable area of the ground texture to the scenery was particularly time consuming but I think was worth it.
Here's a screenshot showing the radius of a tower being indicated as it is placed.
I am working towards a one level free demo of this game initially. For any kind of pay for version I would need to first clear it with the day job.

Scavenger engineers managed to make this deadly tower out of a chaingun from an obsolete attack copter and whatever scrap they could find. It's just the job for chewing up zombies.
Nice modelling here by Finlay.

One of a few posters designed by Alex to remind colonists to be wary of the ever present threat of zombies.
We've got a 3D artist working on some of the assets now and they are looking great so far.
The game engine is quite far along and as soon as we can get some of the graphics integrated we should be able to post some screenshots of our new Tower Defence* game Defend Against Zombies :-)
(* or, if you prefer, Defense!)
The game engine is quite far along and as soon as we can get some of the graphics integrated we should be able to post some screenshots of our new Tower Defence* game Defend Against Zombies :-)
(* or, if you prefer, Defense!)
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