Now includes many more levels, tools and three play types:

Clean Up : Clean up oil spills using various tools at your disposal.
Leaky Ships : Fast paced levels where you have to clean up after moving ships
Black Gold : Place your own rigs and earn money from them whilst dealing with fires and spills

New build, fixed a couple of bugs

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A new build has been uploaded that fixes a few bugs, notably the loading of the 3rd level. Get it at the download page .
 
While i'm here - here's a screenshot of the new level, trying a simpler look and symmetrical layout.
container_yard.jpeg

Latest demo

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Uploaded the latest build of the demo comprising a few weekends work:

http://www.onemoregogames.com/downloads/

+I've totally switched around the loading so that more is done in parallel, it's smoother and quicker
+You can choose your resolution and FULL SCREEN.
+There are now three levels, I'm trying out a cleaner level design. One of the levels is a variation where you can build anywhere (by popular demand!!). 
+The zombies now have health bars above them to show how much health they have left

Still a few bugs in there, i.e you have to have LESS than 0 survivors to lose so you still have a chance to win while it shows 000.  There might be a bit of a memory leak in there somewhere too so you might find the game slows down after a few levels (particularly on old machines), I recommend quitting the game and restarting if thats the case.

Just for fun.

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I have a blank block that I use as a placeholder to help me plan a level before I add the final models. I couldn't resist making it a homage to one of my favourite games, Minecraft, by slapping some textures on them :) I'll switch back now, they are a bit distracting :D


level_editing.jpg
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It escaped!

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I started a new job shortly after the last post on this blog so I haven't been able to spend time on Defend. Still it's worth releasing what I do have - who knows, I might be able to polish it if I get time. 



defend-blood.jpg
The screenshots have been a little bit static as I've not been working on the towers or zombies. Here I was working on the blood effects so you get more of an action packed shot.

Screenshot update

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Sidetracked by other issues but development continues. Here's a screenshot after work on the ground texture and various other work on the terrain. The procedural texture generator that shows walkable area of the ground texture to the scenery was particularly time consuming but I think was worth it. 

night.png
Here's a screenshot showing the radius of a tower being indicated as it is placed.

radius.png
I am working towards a one level free demo of this game initially. For any kind of pay for version I would need to first clear it with the day job.

Screenshots

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Here's a screenshot showing the final interface graphics from Daniel,  there's still a couple of things to fill in and tweak but looking good I think.
Defend_20100110.jpg

Here you can see a third of the level I am currently working on. Level design is fun but takes longer than you'd think to get right.

Screenshot-2.jpg

And here's one of the towers

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tower_render.jpg
Scavenger engineers managed to make this deadly tower out of a chaingun from an obsolete attack copter and whatever scrap they could find.  It's just the job for chewing up zombies.
Nice modelling here by Finlay.

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